Once your segments are ready and inputs are defined, you can start wiring up behavior using transitions between states.
A state is a visual moment — a specific segment of your animation. Transitions are the logic that moves the animation from one state to another, based on conditions you set.
This is where everything comes together: inputs, interactions, and segments start to drive the flow.

In the Interactivity Panel, each state appears as a draggable node. You can connect them visually:
To create a transition:
Transitions define the rules for when to move from one state to another. These rules are based on the current values of your inputs.

Example — a button interaction: